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guides:land_nav [2017/04/21 17:17]
thendash added movement section
guides:land_nav [2017/11/22 14:57]
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-~~Title: Land Navigation~~ 
-===== LAND NAVIGATION(WIP) ===== 
-By: Thendash 
- 
-==== PREFACE ==== 
-'Land Navigation'​ aims to instruct members on performing basic land navigation duties. The author of this document does not recommend that a  
-reader attempt to use the techniques described henceforth in real life situations and as such you do so at your own risk. 
- 
-==== SCOPE ==== 
-This guide contains information on map reading and land navigation techniques, primarily as they pertain to ArmA. 
- 
-===== MAP READING ===== 
-==== INTRODUCTION ==== 
-Maps provide information on the existence, location of, and the distance between ground features. It also indicates variations in terrain, ​ 
-heights of natural features, and the extent of vegetation cover. They will be your primary tool in use during land navigation and therefore ​ 
-you must be familiar with all aspects of a map and how to read them. 
- 
-==== TYPE ==== 
-The map used in ARMA 3 is a variable scale, topographic map using a simplified MGRS(Military Grid Reference System). Compared to real life  
-maps, the ARMA map differs in a few ways, primarily:  ​ 
-  - No difference between magnetic North and true North. 
-  - No magnetic declination to account for. 
-  - No grid zone designator to account for. 
- 
-==== SYMBOLS AND MARGINAL INFORMATION ==== 
-**Margin**  ​ 
- 
-The only marginal information on the ARMA 3 map, is scale and contour line distance. ​   ​ 
- 
-**Symbols**  ​ 
- 
-{{ :​guides:​legend-for-arma-3-map.gif?​direct&​300|Click to view full size}} 
- 
-Because it is often not practical to show certain objects at scale on a map, or because more information than just the shape and size of  
-an object is required, symbols are commonly displayed on the map.    ​ 
- 
-Common symbols seen on the ARMA map are categorized into two categories, **man made objects** and **natural objects**. ​   ​ 
- 
-Symbols representing **man made objects** include:  ​ 
-  - Primary Paved Roads(MSR) 
-  - Paved Roads(ASR) 
-  - Dirt Roads 
-  - Foot Paths 
-  - Town and City Centers 
-  - Buildings and Walls 
-  - Prominent Vertical Structures(Antenna,​ Wind Generator, Lighthouse, etc) 
-  - Runways and Airports 
- 
-Symbols representing **natural objects** include:  ​ 
-  - Contour and Elevation 
-  - Mountain Peaks 
-  - Water Features 
-  - Forested Areas 
-  - Brush 
- 
-==== GRIDS ==== 
-Reading a grid reference is essential to locating and communicating positions in the world onto a map.    ​ 
- 
-**Precision**  ​ 
- 
-The map is divided into equally sized grid squares, and the intersecting lines are numbered both vertically(Eastings) and  
-horizontally(Northings). Each digit of a grid reference represents one decimal place, starting at 10 km with the two digit grid reference.  ​ 
-  - **10 km** square: **2 digit** reference 
-  - **1 km** square: **4 digit** reference 
-  - **100 m** square: **6 digit** reference 
-  - **10 m** square: **8 digit** reference 
-  - **1 m** square: **10 digit** reference 
- 
-**Reading a grid**  ​ 
-{{ :​guides:​gridref.png?​direct&​250|Click to view full size}} 
- 
-It is easy to read 2, 4, and 6 digit grid references from the ARMA map because the map scales as you zoom in and out, but you can read a  
-more precise grid reference using either map tools or estimation. Either way, the steps remain the same:  ​ 
-  - Read **LEFT TO RIGHT** first 
-  - Read **BOTTOM TO TOP** second 
-  - Combine the two readings together to create the grid reference. 
- 
-These steps can be remembered by the mnemonic, **‘RIGHT in the house, UP the stairs’** ​   ​ 
- 
-==== ELEVATION ==== 
-**Contour Lines**  ​ 
- 
-Elevation on the map is represented by contour lines. ARMA uses two types of contour lines:  ​ 
-  - **Index Lines:** Starting at sea level, every fifth contour line is considered an Index Line and is shown in red on the map. 
-  - **Intermediate Lines:** All contour lines between the index lines are considered intermediate lines and are spaced at the current contour interval. 
- 
-**Contour Interval**  ​ 
- 
-You can find the ‘contour interval’ in the bottom right margin on the ARMA map. The contour interval represents the vertical distance ​ 
-between any two adjacent contour lines at the current map scale. Thus, the closer the contour lines are grouped, the steeper the slope is  
-because more vertical distance is covered in a shorter horizontal distance. ​   ​ 
- 
-Contour lines never intersect because any point on a contour line is at the same elevation above or below sea level. ​   ​ 
- 
-===== EQUIPMENT ===== 
-==== COMPASS ==== 
-{{ :​guides:​compass.png?​direct&​250|Click to view full size}} 
- 
-The compass is a tool used to measure direction. The version modeled in ARMA is a lensatic compass with both degree and milliradian ​ 
-markings. ​   ​ 
- 
-**Measuring Direction**  ​ 
- 
-Typically we measure direction either generally using the cardinal directions, or more precise using degrees. Mils are not often used in  
-ARMA. 
-  - **Cardinal Direction:​** The four cardinal directions are displayed on the center of the compass ring and allow for quick reference of general direction. 
-  - **Bearing Degrees:** The inner ring of the compass shows degrees printed every ten degrees and a hash mark every five degrees. There are 360 degrees. 
-  - **Bearing Mils:** The outer ring of the compass shows mils printed every 200 mils, large hash mark every 100 mils, and a small hash mark every 20 mils. There are 6400 mils. 
- 
-==== MAP TOOLS ==== 
-The ACE3 MapTool is currently broken. ​   ​ 
- 
-==== DAGR ==== 
- 
-===== NAVIGATION TECHNIQUES ===== 
-==== BEARING ==== 
-Technically //azimuth// is the proper term, but the term //bearing// is commonly used to refer to the direction to an object or location ​ 
-in relation to magnetic North.  ​ 
- 
-In ARMA we do not need to worry about the difference between magnetic bearings measured with a compass, and grid bearings measured on the  
-map.  ​ 
- 
-**Taking a Bearing**  ​ 
- 
-To measure a bearing from your current location to a visible object: 
-  - Line up the //sighting wire// on your compass with the object 
-  - Read the bearing in degrees where the //index line// intersects with the //inner ring.// 
- 
-**Back Bearing**  ​ 
- 
-A back bearing is the opposite direction of a bearing. It is commonly required for use during land navigation. 
- 
-To convert a bearing into a back bearing: 
-  * **Add 180 degrees** if the bearing is **180 degrees or less** 
-  * **Subtract 180 degrees** if the bearing is **180 degrees or greater** 
- 
-==== LOCATION ==== 
-**INTERSECTION**  ​ 
-{{ :​guides:​intersection.png?​direct&​250|Click to view full size}} 
- 
-Intersection is the **location of an unknown point** by successively occupying at least two known positions on the ground and then map  
-sighting on the unknown location. It is not often used in ARMA, but can be used to locate the position of an otherwise inaccessible ​ 
-location. 
- 
-**Steps:** 
-  - Measure the direction to the target from known location 1. 
-  - Draw the bearing from known location 1. 
-  - Move, or communicate with someone at a different known location. 
-  - Measure the direction to the target from known location 2. 
-  - Draw the bearing from the known location 2. 
-  - (Optional)Repeat from subsequent known locations as desired. 
-  - The intersection of the drawn bearings is the location of the target. 
- 
-**RESECTION**  ​ 
-{{ :​guides:​resection.png?​direct&​250|Click to view full size}} 
- 
-Resection is the method of locating your **own position** using at least two well defined locations that can be pinpointed on the map.  
-The more locations available, the more accurately you can locate your position. 
- 
-**Steps:** 
-  - Identify two or thee known distant locations and mark them on the map as accurately as possible. 
-  - Take a bearing to location 1. 
-  - Convert the bearing into a back bearing. 
-  - Draw the back bearing from location 1 on the map. 
-  - Repeat for other locations. 
-  - The intersection of the drawn bearings is your location. 
- 
-**MODIFIED RESECTION**  ​ 
- 
-Modified resection is the method of locating your **own position** when you are located on a linear feature, such as a road or stream. ​ 
-It is easier and quicker than regular resection as it only requires one bearing to be taken. 
- 
-**Steps:** 
-  - Identify a known distant location and mark it on the map as accurately as possible. 
-  - Take a bearing to the location. 
-  - Convert the bearing into a back bearing. 
-  - Draw the back bearing from the location on the map, stopping when it intersects with the linear feature at your location. 
-  - The point where the drawn bearing meets the linear feature is your location. 
- 
-**POLAR COORDINATES**  ​ 
- 
-Polar coordinates is a method of locating an **unknown position** from a known position using direction and distance to the target. ​ 
-It is often used in ARMA for locating targets for artillery.  ​ 
- 
-**Steps:** 
-  - Take a bearing to the target. 
-  - Estimate/​Determine distance to the target. 
-  - Draw the bearing from your location on the map. 
-  - Measure the determined range on the drawn bearing. 
-  - The range on the drawn bearing is the location of the target. 
- 
-===== MOVEMENT AND ROUTE SELECTION ===== 
-==== ROUTE SELECTION ==== 
-One key to success in a mission is the ability to move undetected to the objective in a timely fashion.  ​ 
-There are four steps to tactical land navigation: 
-  - Know where you are 
-  - Plan the route 
-  - Stay on the route 
-  - Recognize the objective 
- 
-**Know Where You Are** 
- 
-Finding your location using a compass and map was covered in the previous section. Although those techniques will allow you to accurately ​ 
-determine your location, sometimes you do not have the time or terrain features required to employ those techniques. ​ 
-Instead, sometimes you must estimate your location by relying on your ability to read the map and determining ​ 
-your location via less specific terrain features such as forest edges or slopes of hills. 
- 
-You will be the most successful if you are able to keep in mind your location in relation to: 
-  * Direction of travel 
-  * Direction and distance to objective 
-  * Landmarks in the objective area 
-  * Impassable terrain, the enemy, and danger areas 
- 
-**Plan the Route** 
- 
-Depending on the size of the unity and length and type of movement to be conducted, several factors should be considered in selecting a good route: 
-  * Travel time 
-  * Travel distance 
-  * Maneuver room required 
-  * Traffic 
-  * Stamina 
-  * Tactical considerations 
-  * Ease of support 
-  * Enemy locations 
-  * Availability of good landmarks 
-  * Availability of good checkpoints 
- 
-Availability of good landmarks is especially important during night operations and/or with lack of GPS. They should be prominent and easily ​ 
-recognized natural or man made features such as, mountains or buildings. Following a valley floor or moving near the crest of a ridgeline ​ 
-generally provides for easy navigation. It is best to follow terrain features rather than fight them. 
- 
-The best checkpoints are linear features that cross the planned route. Checkpoints located at points where the route changes direction mark  
-**decision points** and are especially important and therefore should be selected in order to be easily recognized. 
- 
-**Stay on the Route** 
- 
-In order to know that you are still on the correct route, you must be able to compare the evidence you encounter as you move according to  
-the plan you developed on the map when you selected your route. This may include watching your compass reading (dead reckoning) or  
-recognizing various checkpoints or landmarks from the map in their anticipated positions and sequences as you pass them (terrain ​ 
-association). The best way is to use a combination of both. 
- 
-**Recognize the Objective** 
- 
-It is often important to move stealthily once near the objective. Therefore it is important to select a route checkpoint near to the objective ​ 
-that you can easily recognize as being the beginning of the objective area. You should take care to carefully plan the final legs of the  
-route from this checkpoint forward, take special care determining distances and directions of travel. 
- 
-==== MOVEMENT==== 
-Staying on route is accomplished through the use of two navigation techniques, dead reckoning and terrain association. 
- 
-**DEAD RECKONING** 
- 
-**TERRAIN ASSOCIATION** 
- 
  
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