Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
guides:land_nav [2017/04/21 16:25]
thendash added bearing and intersection sections
guides:land_nav [2017/04/21 17:17]
thendash added movement section
Line 68: Line 68:
  
 **Reading a grid**  ​ **Reading a grid**  ​
-{{ :​guides:​gridref.png?​direct&​300|Click to view full size}}+{{ :​guides:​gridref.png?​direct&​250|Click to view full size}}
  
 It is easy to read 2, 4, and 6 digit grid references from the ARMA map because the map scales as you zoom in and out, but you can read a  It is easy to read 2, 4, and 6 digit grid references from the ARMA map because the map scales as you zoom in and out, but you can read a 
Line 95: Line 95:
 ===== EQUIPMENT ===== ===== EQUIPMENT =====
 ==== COMPASS ==== ==== COMPASS ====
-{{ :​guides:​compass.png?​direct&​300|Click to view full size}}+{{ :​guides:​compass.png?​direct&​250|Click to view full size}}
  
 The compass is a tool used to measure direction. The version modeled in ARMA is a lensatic compass with both degree and milliradian ​ The compass is a tool used to measure direction. The version modeled in ARMA is a lensatic compass with both degree and milliradian ​
Line 137: Line 137:
 ==== LOCATION ==== ==== LOCATION ====
 **INTERSECTION**  ​ **INTERSECTION**  ​
-{{ :​guides:​intersection.png?​direct&​300|Click to view full size}}+{{ :​guides:​intersection.png?​direct&​250|Click to view full size}} 
 + 
 +Intersection is the **location of an unknown point** by successively occupying at least two known positions on the ground and then map  
 +sighting on the unknown location. It is not often used in ARMA, but can be used to locate the position of an otherwise inaccessible  
 +location.
  
-Intersection is the location of an unknown point by successively occupying at least two known positions on the ground and then map  
-sighting on the unknown location. It is not often used in ARMA, but can be used to locate the position of an otherwise inaccessible location.  ​ 
 **Steps:** **Steps:**
   - Measure the direction to the target from known location 1.   - Measure the direction to the target from known location 1.
Line 148: Line 150:
   - Draw the bearing from the known location 2.   - Draw the bearing from the known location 2.
   - (Optional)Repeat from subsequent known locations as desired.   - (Optional)Repeat from subsequent known locations as desired.
-  - The **intersection** of the drawn bearings is the location of the target.+  - The intersection of the drawn bearings is the location of the target. 
 + 
 +**RESECTION**   
 +{{ :​guides:​resection.png?​direct&​250|Click to view full size}} 
 + 
 +Resection is the method of locating your **own position** using at least two well defined locations that can be pinpointed on the map.  
 +The more locations available, the more accurately you can locate your position. 
 + 
 +**Steps:​** 
 +  - Identify two or thee known distant locations and mark them on the map as accurately as possible. 
 +  - Take a bearing to location 1. 
 +  - Convert the bearing into a back bearing. 
 +  - Draw the back bearing from location 1 on the map. 
 +  - Repeat for other locations. 
 +  - The intersection ​of the drawn bearings ​is your location. 
 + 
 +**MODIFIED RESECTION** ​  
 + 
 +Modified resection ​is the method of locating your **own position** when you are located on a linear feature, such as a road or stream.  
 +It is easier and quicker than regular resection as it only requires one bearing to be taken. 
 + 
 +**Steps:​** 
 +  - Identify a known distant ​location ​and mark it on the map as accurately as possible. 
 +  - Take a bearing to the location. 
 +  - Convert the bearing into a back bearing. 
 +  - Draw the back bearing from the location on the map, stopping when it intersects with the linear feature at your location. 
 +  - The point where the drawn bearing meets the linear feature is your location. 
 + 
 +**POLAR COORDINATES** ​  
 + 
 +Polar coordinates is a method ​of locating an **unknown position** from a known position using direction and distance to the target. ​ 
 +It is often used in ARMA for locating targets for artillery. ​  
 + 
 +**Steps:​** 
 +  - Take a bearing to the target. 
 +  - Estimate/​Determine distance to the target. 
 +  - Draw the bearing from your location on the map. 
 +  - Measure the determined range on the drawn bearing. 
 +  - The range on the drawn bearing is the location of the target. 
 + 
 +===== MOVEMENT AND ROUTE SELECTION ===== 
 +==== ROUTE SELECTION ==== 
 +One key to success in a mission is the ability to move undetected to the objective in a timely fashion. ​  
 +There are four steps to tactical land navigation:​ 
 +  - Know where you are 
 +  - Plan the route 
 +  - Stay on the route 
 +  - Recognize the objective 
 + 
 +**Know Where You Are** 
 + 
 +Finding your location using a compass and map was covered in the previous section. Although those techniques will allow you to accurately  
 +determine your location, sometimes you do not have the time or terrain features required to employ those techniques.  
 +Instead, sometimes you must estimate your location by relying on your ability to read the map and determining  
 +your location via less specific terrain features such as forest edges or slopes of hills. 
 + 
 +You will be the most successful if you are able to keep in mind your location in relation to: 
 +  * Direction of travel 
 +  * Direction and distance to objective 
 +  * Landmarks in the objective area 
 +  * Impassable terrain, the enemy, and danger areas 
 + 
 +**Plan the Route** 
 + 
 +Depending on the size of the unity and length and type of movement to be conducted, several factors should be considered in selecting a good route: 
 +  * Travel time 
 +  * Travel distance 
 +  * Maneuver room required 
 +  * Traffic 
 +  * Stamina 
 +  * Tactical considerations 
 +  * Ease of support 
 +  * Enemy locations 
 +  * Availability of good landmarks 
 +  * Availability of good checkpoints 
 + 
 +Availability of good landmarks is especially important during night operations and/or with lack of GPS. They should be prominent and easily  
 +recognized natural or man made features such as, mountains or buildings. Following a valley floor or moving near the crest of a ridgeline  
 +generally provides for easy navigation. It is best to follow terrain features rather than fight them. 
 + 
 +The best checkpoints are linear features that cross the planned route. Checkpoints located at points where the route changes direction mark  
 +**decision points** and are especially important and therefore should be selected in order to be easily recognized. 
 + 
 +**Stay on the Route** 
 + 
 +In order to know that you are still on the correct route, you must be able to compare the evidence you encounter as you move according to  
 +the plan you developed on the map when you selected your route. This may include watching your compass reading (dead reckoning) or  
 +recognizing various checkpoints or landmarks from the map in their anticipated positions and sequences as you pass them (terrain  
 +association). The best way is to use a combination of both. 
 + 
 +**Recognize the Objective** 
 + 
 +It is often important to move stealthily once near the objective. Therefore it is important to select a route checkpoint near to the objective  
 +that you can easily recognize as being the beginning of the objective area. You should take care to carefully plan the final legs of the  
 +route from this checkpoint forward, take special care determining distances and directions of travel. 
 + 
 +==== MOVEMENT==== 
 +Staying on route is accomplished through the use of two navigation techniques, dead reckoning and terrain association. 
 + 
 +**DEAD RECKONING** 
 + 
 +**TERRAIN ASSOCIATION** 
  
  • Last modified: 7 years ago
  • (external edit)