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This code of conduct applies to all CBB events - both the structured Saturday mission as well as more relaxed midweek events.



### Conduct yourselves in a respectful, mature, and friendly manner This one is intentionally vague for a reason, and we expect people to police themselves accordingly. Two simple tests one can use to evaluate a comment are: * “Is what I am about to say going to have a decent chance of genuinely offending someone in a public setting?” * “Did I just say something that made the teamspeak channel go utterly silent in shock?” We would prefer one ask oneself these questions before making some questionable remark, but we can and will enforce this rule after the fact from now on. Remember: *it is far easier for you to simply not say something awful, than it is for someone else to not find that thing awful after you’ve said it*.



### Don't be disruptive

During Saturday sessions and briefings, there's a lot of moving parts. Please be patient while those organizing things get everything setup.

Other disruptions such as shooting or throwing grenades at the start or end of a session, lone wolfing, etc. are also not tolerated.

Anyone who behaves in a way disruptive to the experiences of other players can expect to be removed from the session.



### Heated debates

You're free to have a hearty debate about whatever you like. However once it becomes actively disruptive in Discord, Teamspeak or anywhere else we'd like you to take it somewhere else such as PM.



### Listen to leadership in mission

We aren’t a milsim group with ranks or salutes. The people who take leadership positions are those who volunteer to do so. Given that you're here, there's some expectation to listen to what they say while in game both for realisms and because they're in it to have fun just like you are.



### Recruiting policy

We don't have much in the way of a recruiting policy. There's still a few basic rules to follow: Don't spam, don't poach members from other groups, don't be misleading people about who we are or our gameplay style.

  • Last modified: 7 years ago
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