Differences
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function_library:fnc_regear [2020/06/20 06:06] Skeet created |
function_library:fnc_regear [2020/06/20 06:25] (current) Skeet |
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=== cbb_framework_gear_fnc_regear === | === cbb_framework_gear_fnc_regear === | ||
\\ | \\ | ||
- | Description: Regears given player object with class from set | + | Locality: TODO! |
+ | |||
+ | |||
+ | Description: Regears player object with class from set | ||
Syntax: [object, class, set, ignoreCache] call cbb_framework_gear_fnc_regear | Syntax: [object, class, set, ignoreCache] call cbb_framework_gear_fnc_regear | ||
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Parameters: [object, class, set, ignoreCache] [[https://community.bistudio.com/wiki/Array|Array]] | Parameters: [object, class, set, ignoreCache] [[https://community.bistudio.com/wiki/Array|Array]] | ||
- | object: [[https://community.bistudio.com/wiki/Object|Object]] | + | object: [[https://community.bistudio.com/wiki/Object|Object]] (optional, default: player) |
- | class: [[https://community.bistudio.com/wiki/String|String]] of [[arma_editing:missions:framework:gear|Class]] | + | class: [[https://community.bistudio.com/wiki/String|String]] of [[arma_editing:missions:framework:gear|Class]] (optional, default: nil) |
- | set:[[https://community.bistudio.com/wiki/String|String]] of [[arma_editing:missions:framework:gear|Set]] | + | set:[[https://community.bistudio.com/wiki/String|String]] of [[arma_editing:missions:framework:gear|Set]] (optional, default: nil) |
- | ignoreCache: TODO - ask Theo | + | ignoreCache: TODO - ask Theo (optional, default: false) |
Return Value: [[https://community.bistudio.com/wiki/Boolean|Bool]] - returns true if successful | Return Value: [[https://community.bistudio.com/wiki/Boolean|Bool]] - returns true if successful | ||
- | Example: <code cpp>[player, "Medic", "rhs_usmc"] call cbb_framework_gear_fnc_regear</code> | + | Example 1: <code cpp>[player, "Medic", "rhs_usmc"] call cbb_framework_gear_fnc_regear //Regear player as 'medic' from set 'rhs_usmc'</code> |
+ | |||
+ | Example 2: <code cpp>[] call cbb_framework_gear_fnc_regear //Regear player with gear already set in loadout config</code> |