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arma_editing:missions:mission_naming [2017/04/20 12:45]
thendash
arma_editing:missions:mission_naming [2017/11/22 14:57]
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-~~NOTOC~~ 
-~~Title: Mission Naming Conventions~~ 
-====== Key ======  ​ 
-[WIP]xx##​(##​) Name (modifier)(modifier) 
- 
-**[WIP]** 
-Work In Progress tag. 
-Only to be used for unfinished missions. Include [ ] for sorting reasons. 
- 
-**xx** 
-Mission type identifier 
-  * ap - ALiVE persistent 
-  * co - Coop 
-  * ca - Coop w/ antagonists 
-  * tvt - TVT 
-  * misc- None of the above 
- 
-**##** 
-Maximum number of players 
- 
-**(##)** 
-(Optional) Minimum number of players 
- 
-**name** 
-Mission name 
-   * Use _ instead of spaces. 
-   * If using “Operation” at the start of a mission name, truncate to “Op” 
- 
- 
-**(modifier)** 
-(Optional) Modifiers  ​ 
-Provide more information about mission requirements  ​ 
-  * gm   - Missions meant to have a player GM, generally AI will be sparse so it can be scaled 
-  * nhc   - Headless Client not supported 
-All missions are assumed to use Headless client unless noted. 
-  * hpc   - High player count variant 
-  * lpc   - Low player count variant 
- 
-====== Filenames ====== 
-Mission .pbo filename. 
- 
-xx##​(##​)-name-(modifier)(modifier).pbo 
- 
-Example: co32-the_folly_of_icarus-(hpc).Chernarus.pbo 
- 
-**Mission name** 
-Please do not enter a mission name on the Intel box. Leave it blank to display the filename on the mission select screen. 
  
  • Last modified: 6 years ago
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