Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
arma_editing:missions:compositions [2017/02/06 06:09]
GruntBuster7 created
arma_editing:missions:compositions [2017/11/22 14:57] (current)
Line 1: Line 1:
-~~Title:Compositons~~ +~~Title:Compositions~~ 
-====Preset Compositions====+=====Preset Compositions=====
 Instructions on installing the CBB preset compositions can be found in the [[arma_editing:​missions:​intro|Introduction]]. These compositions are stored under Groups (F2) in the Customs tab of the editor. Instructions on installing the CBB preset compositions can be found in the [[arma_editing:​missions:​intro|Introduction]]. These compositions are stored under Groups (F2) in the Customs tab of the editor.
-===Men===+====Men====
 These compositions are simple placeable assets for use as player or enemy units. These compositions are simple placeable assets for use as player or enemy units.
   *Russian Airborne Platoon (BMD)   *Russian Airborne Platoon (BMD)
Line 13: Line 13:
   *US Marine Infantry Platoon   *US Marine Infantry Platoon
   *Operation Dragonar Platoon   *Operation Dragonar Platoon
-===Other===+====Other====
 These compositions are useful for adding functionality. Some require additional customisation,​ as detailed in the next section. These compositions are useful for adding functionality. Some require additional customisation,​ as detailed in the next section.
   *Example respawning vehicle   *Example respawning vehicle
Line 21: Line 21:
   *Respawn Markers   *Respawn Markers
   *Setup   *Setup
-====Using Compositions==== +=====Using Compositions===== 
-===Men===+====Men====
 These compositions can be placed like any other group- they are included for convenience'​s sake. These compositions can be placed like any other group- they are included for convenience'​s sake.
-===Other=== +====Other==== 
-==Example respawning vehicle==+===Example respawning vehicle===
 This composition uses an '​.sqf'​ file to force respawn of an abandoned or destroyed vehicle. Instructions are included in the composition,​ but are elucidated here for the sake of convenience. To enable the respawn of a vehicle, the text included in the '​init'​ line of the example vehicle must be copied and pasted into the '​init'​ line of the vehicle that is intended to respawn: This composition uses an '​.sqf'​ file to force respawn of an abandoned or destroyed vehicle. Instructions are included in the composition,​ but are elucidated here for the sake of convenience. To enable the respawn of a vehicle, the text included in the '​init'​ line of the example vehicle must be copied and pasted into the '​init'​ line of the vehicle that is intended to respawn:
  
Line 34: Line 34:
 Note that the vehicle will not respawn if it is too close to its initial spawn location. Note that the vehicle will not respawn if it is too close to its initial spawn location.
  
-==Gamemasters==+===Gamemasters===
 In order to have a player act as a Game Master, this module must be placed; the side is only relevant to the side of the GM character and has no bearing on their ability to place assets. This composition already lists the attached units as playable; if only one GM is desired, the spare unit can be safely deleted. In order to have a player act as a Game Master, this module must be placed; the side is only relevant to the side of the GM character and has no bearing on their ability to place assets. This composition already lists the attached units as playable; if only one GM is desired, the spare unit can be safely deleted.
  
-==Respawn Markers==+===Respawn Markers===
 __Compulsory__;​ these should be placed in locations relevant to each side- respawn_west should be placed where BLUFOR units are intended to respawn. __Compulsory__;​ these should be placed in locations relevant to each side- respawn_west should be placed where BLUFOR units are intended to respawn.
-==Setup==+===Setup===
 __Compulsory__;​ these modules should be in every mission. It is fine to leave them off the edge of the map, but they must be included somewhere in the mission. __Compulsory__;​ these modules should be in every mission. It is fine to leave them off the edge of the map, but they must be included somewhere in the mission.
  
-====Adding Compositions==== +=====Adding Compositions===== 
-===Local===+====Local====
 Any group selection can be turned into a composition by right-clicking a member of the group and selecting '​Create Composition...'​ from the drop-down menu. When saving compositions,​ it is important to remember that spaces will appear as "​%20"​ in file format, so using underscores instead of spaces is advised. Ideally the composition should be saved as the most logical category i.e. a custom fortification should be saved as a structure. Any group selection can be turned into a composition by right-clicking a member of the group and selecting '​Create Composition...'​ from the drop-down menu. When saving compositions,​ it is important to remember that spaces will appear as "​%20"​ in file format, so using underscores instead of spaces is advised. Ideally the composition should be saved as the most logical category i.e. a custom fortification should be saved as a structure.
-===Preset===+====Preset====
  • Last modified: 2 years ago
  • (external edit)