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playground:playground [2017/01/31 14:22] thendash [Main Page] |
playground:playground [2017/11/22 14:57] (current) |
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- | ~~NOTOC~~ | + | <sxh cpp; Title: config.cpp > |
- | ~~NOTOC~~ | + | class CfgPatches |
- | ~~NOTOC~~ | + | { |
- | ====== Main Page ====== | + | class cbb_compat_sma3 |
- | <WRAP column> | + | { |
- | {{:playground:man.png?nolink&200|}} | + | name = "CBB Compatibility Iaksky SMA3"; |
- | </WRAP> | + | units[] = {}; |
- | <WRAP round box column>//**__ Clear Backblast __**// | + | weapons[] = {}; |
+ | requiredVersion = 0.1; | ||
+ | requiredAddons[] = {"cbb_a3_core","iansky_opt"}; | ||
+ | author = "Clear Backblast!"; | ||
+ | Url = "http://www.reddit.com/r/clearbackblast/"; | ||
+ | addonRootClass = "A3_Characters_F"; | ||
+ | }; | ||
+ | }; | ||
- | Clear Backblast! is a reddit based group that plays the Arma series. | ||
- | We aim for a realism-based playstyle, albeit one that sidesteps all the fixed hierarchy and ranks that are prevalent in the Arma community. | + | class ItemCore; |
+ | class CfgWeapons { | ||
+ | class iansky_nfbeast : ItemCore { | ||
+ | ACE_ScopeAdjust_Horizontal[] = {-6,6}; | ||
+ | ACE_ScopeAdjust_HorizontalIncrement = 0.1; | ||
+ | ACE_ScopeAdjust_Vertical[] = {-4,30}; | ||
+ | ACE_ScopeAdjust_VerticalIncrement = 0.1; | ||
+ | }; | ||
+ | }; | ||
+ | </sxh> | ||
+ | |||
+ | <sxh sqf; Title: init.sqf> | ||
+ | params['_vic','_unit','_args']; | ||
+ | _args params['_weaponClass','_weaponName','_weaponPath']; | ||
+ | |||
+ | private _actions = []; | ||
+ | private _magazines = _weaponClass call cbb_vehiclereloading_fnc_getWeaponMagazines; | ||
+ | |||
+ | { | ||
+ | _x params['_class','_name']; | ||
+ | private _action = [ | ||
+ | _class, | ||
+ | _name, | ||
+ | "", | ||
+ | {}, | ||
+ | {true}, | ||
+ | { | ||
+ | _this call cbb_vehiclereloading_fnc_actions_getLoadActions; | ||
+ | _this call BIS_fnc_returnGroupComposition; | ||
+ | }, | ||
+ | [_weaponClass,_weaponPath,_class] | ||
+ | ] call ace_interact_menu_fnc_createAction; | ||
+ | |||
+ | _actions pushBack [_action,[],_vic]; | ||
+ | } foreach _magazines; | ||
+ | _actions | ||
+ | </sxh> | ||
+ | |||
+ | ~~NOTOC~~ | ||
+ | ~~Title: Mission Making~~ | ||
+ | <div group> | ||
- | We strive to be an open and approachable community and fun takes priority in all of our games, whether they’re our realism-focused Saturday missions or relaxed and impromptu manshoots. | + | <div box column 33% h250> |
- | \\ | + | <a arma_editing:missions:home> |
- | \\ | + | ===== Getting Started ===== |
- | \\ | + | </a> |
- | \\ | + | * [[:arma_editing:missions:intro|Introduction]] |
- | </WRAP> | + | * [[:arma_editing:missions:editor|Editor Basics]] |
- | <WRAP round box column 30%> | + | </div> |
- | ===== Saturday Missions ===== | + | |
- | Our primary event of the week takes place almost every Saturday at 2100 GMT. While this may not be convenient for everyone, it's the best compromise we could come up with that works for players across the US, EU and Oceania regions. Each Saturday mission should include a countdown timer that adjusts that time to your local timezone. | + | |
- | Usually several days prior to each mission a post will be made to the subreddit listing information about it and slots for signups. The majority of listed slots will be first come, first serve. The exceptions to this are specialty slots like pilots or player antagonists which may be selected by lottery. | + | <div box column 32% h250> |
- | </WRAP> | + | ===== CBB Mission Framework ===== |
- | <WRAP round box column 30%> | + | * [[:arma_editing:missions:framework:framework|Introduction]] |
- | ===== Joining ===== | + | * [[:arma_editing:missions:framework:briefing|Mission Briefing]] |
- | There is no formal "joining" or "application" process. | + | * [[:arma_editing:missions:framework:gear|Gear Loadout]] |
+ | * [[:arma_editing:missions:framework:briefing|Mission Briefing]] | ||
+ | * [[:arma_editing:missions:framework:settings|Framework Settings]] | ||
+ | </div> | ||
- | To elaborate a bit more, anyone is free to jump on in take part in any weeknight sessions. For Saturday games though we'd like you to fill out a brief Google Docs questionnaire first. Besides getting a basic headcount of those who've played with us, it's a good way to determine the level of familiarity of players with the basics of Arma, ACE and ACRE and whether they may need to be put in a team with some more experienced players for their first Saturday mission or not. | + | <div box column 32% h250> |
- | \\ | + | ===== Mission Finalizing ===== |
- | \\ | + | * [[arma_editing:missions:mission_checklist|Mission Checklist]] |
- | **[[joining|...read more...]]** | + | * [[arma_editing:missions:mission_post_example]] |
- | </WRAP> | + | </div> |
- | <WRAP round box column 30%> | + | |
- | ===== Guides ===== | + | |
- | We have some guides that you may find useful: | + | |
- | * Guide 1 | + | |
- | * Guide 2 | + | |
- | * Guide 3 | + | |
- | * etc | + | |
- | \\ | + | |
- | \\ | + | |
- | \\ | + | |
- | </WRAP> | + | |
+ | </div> |