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arma_editing:missions:framework:gear [2017/11/04 03:42] Theowningone |
arma_editing:missions:framework:gear [2017/11/22 14:57] (current) |
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| eodClasses[] = {"Engineer"}; | eodClasses[] = {"Engineer"}; | ||
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| - | |||
| class Definitions | class Definitions | ||
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| }; | }; | ||
| </sxh> | </sxh> | ||
| + | |||
| + | * **displayName** - This is the name of equipment set that is used in menus, make it pretty! | ||
| + | * **replaceGoggles** - Determines if a user's custom face object (glasses, mask, etc.) should be replaced with the equipment set's values. | ||
| + | * **medicClasses** - An array of classes that will be flagged as medics. Medics have basic field training, and can perform some advanced medical treatment. | ||
| + | * **doctorClasses** - An array of classes what will be flagged as doctors. Doctors can perform all advanced medical treatment. | ||
| + | * **engineerClass** - | ||
| + | |||
| + | \\ | ||
| + | \\ | ||
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| + | ==== Property List ==== | ||
| + | === List of properties that support randomization === | ||
| + | |||
| + | Each of these properties are defined as an array, supporting randomization. Some examples and their descriptions: | ||
| + | |||
| + | * ''primaryWeapon[] = {};'' This soldier will not get a primary weapon. | ||
| + | |||
| + | |||
| + | * ''primaryWeapon[] = {"rhs_weap_m16a4_carryhandle"};'' This soldier will get an ''rhs_weap_m16a4_carryhandle'' | ||
| + | |||
| + | |||
| + | * ''primaryWeapon[] = {"rhs_weap_m16a4_carryhandle", "rhs_weap_m16a4_carryhandle_grip"};'' This soldier will get a ''rhs_weap_m16a4_carryhandle'' or a ''rhs_weap_m16a4_carryhandle_grip'' | ||
| + | |||
| + | |||
| + | * ''primaryWeapon[] = {"rhs_weap_m16a4_carryhandle",""};'' This soldier has a chance to not get a primary weapon. | ||
| + | |||
| + | The list of properties supporting randomization are as follows: | ||
| + | |||
| + | * ''primaryWeapon'' | ||
| + | * ''primaryWeaponMagazine'' | ||
| + | * ''primaryWeaponMagazineSecondary'' | ||
| + | * ''primaryWeaponBipod'' | ||
| + | * ''primaryWeaponMuzzle'' | ||
| + | * ''primaryWeaponOptic'' | ||
| + | * ''primaryWeaponRailAttachment'' | ||
| + | * ''launcher'' | ||
| + | * ''launcherMagazine'' | ||
| + | * ''launcherOptic'' | ||
| + | * ''launcherRailAttachment'' | ||
| + | * ''sidearm'' | ||
| + | * ''sidearmMagazine'' | ||
| + | * ''sidearmMuzzle'' | ||
| + | * ''sidearmOptic'' | ||
| + | * ''sidearmRailAttachment'' | ||
| + | * ''binocular'' | ||
| + | * ''nightVision'' | ||
| + | * ''headgear'' | ||
| + | * ''uniform'' | ||
| + | * ''vest'' | ||
| + | * ''backpack'' | ||
| + | * ''facegear'' | ||