class CfgPatches { class cbb_compat_sma3 { name = "CBB Compatibility Iaksky SMA3"; units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"cbb_a3_core","iansky_opt"}; author = "Clear Backblast!"; Url = "http://www.reddit.com/r/clearbackblast/"; addonRootClass = "A3_Characters_F"; }; }; class ItemCore; class CfgWeapons { class iansky_nfbeast : ItemCore { ACE_ScopeAdjust_Horizontal[] = {-6,6}; ACE_ScopeAdjust_HorizontalIncrement = 0.1; ACE_ScopeAdjust_Vertical[] = {-4,30}; ACE_ScopeAdjust_VerticalIncrement = 0.1; }; }; params['_vic','_unit','_args']; _args params['_weaponClass','_weaponName','_weaponPath']; private _actions = []; private _magazines = _weaponClass call cbb_vehiclereloading_fnc_getWeaponMagazines; { _x params['_class','_name']; private _action = [ _class, _name, "", {}, {true}, { _this call cbb_vehiclereloading_fnc_actions_getLoadActions; _this call BIS_fnc_returnGroupComposition; }, [_weaponClass,_weaponPath,_class] ] call ace_interact_menu_fnc_createAction; _actions pushBack [_action,[],_vic]; } foreach _magazines; _actions ~~NOTOC~~ ~~Title: Mission Making~~
===== Getting Started ===== * [[:arma_editing:missions:intro|Introduction]] * [[:arma_editing:missions:editor|Editor Basics]]
===== CBB Mission Framework ===== * [[:arma_editing:missions:framework:framework|Introduction]] * [[:arma_editing:missions:framework:briefing|Mission Briefing]] * [[:arma_editing:missions:framework:gear|Gear Loadout]] * [[:arma_editing:missions:framework:briefing|Mission Briefing]] * [[:arma_editing:missions:framework:settings|Framework Settings]]
===== Mission Finalizing ===== * [[arma_editing:missions:mission_checklist|Mission Checklist]] * [[arma_editing:missions:mission_post_example]]